#version 3.5; global_settings { assumed_gamma 1.0 } #include "colors.inc" camera { angle 15 location <0.0 , 20.0 ,-40.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} // SŁOŃCE light_source{<1500,2500,-2500> color White} sky_sphere{ pigment{ gradient <0,1,0> color_map{ [0 color rgb<1,1,1> ] [0.4 color rgb<0.14,0.14,0.56>] [0.6 color rgb<0.14,0.14,0.56>] [1.0 color rgb<1,1,1> ] } scale 2 } } plane { <0,1,0>, 0 texture { pigment{color White} } } //-------------------------------------------------------------------------- //---------------------------- OBIEKTY W SCENIE ---------------------------- //--------------------------------------------------------------------------